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Using Decision Trees for State Evaluation in General Game Playing

dc.contributor.authorSheng, Xinxin
dc.contributor.authorThuente, David
dc.date.accessioned2018-01-08T09:14:53Z
dc.date.available2018-01-08T09:14:53Z
dc.date.issued2011
dc.description.abstractA general game playing agent understands the formal descriptions of an arbitrary game in the multi-agent environment and learns to play the given games without human intervention. In this paper, we present an agent that automatically extracts common features shared by the game winners and uses such learned features to build decision trees to guide the heuristic search. We present data to show the significant performance improvements contributed by the decision tree evaluation. We also show by using hash tables in knowledge reasoning, our agent uses 80% less time when compared to a widely available GGP agent written in the same language.
dc.identifier.pissn1610-1987
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/11192
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 25, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectAgent
dc.subjectDecision tree
dc.subjectGeneral game playing
dc.subjectState evaluation
dc.titleUsing Decision Trees for State Evaluation in General Game Playing
dc.typeText/Journal Article
gi.citation.endPage56
gi.citation.startPage53

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