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Splitting overlay network for peer-to-peer-based massively multiplayeronline games

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2009

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Gesellschaft für Informatik e.V.

Zusammenfassung

Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs' deployment, but its scalability and maintenance are limited mostly by servers. Peer-to-Peer (P2P) architecture, which attempts to make use of computer resources from the computers in the network, is considered to be a candidate infrastructure for MMOGs. In this paper, we investigate some related work and propose an algorithm to split overlay network for P2P-based MMOGs. We show the benefit of splitting the overlay network in reducing lookup latency of game objects through experiments and analytical analysis.

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Liu, Cheng; Cai, Wentong (2009): Splitting overlay network for peer-to-peer-based massively multiplayeronline games. 9th International Conference On Innovative Internet Community Systems I2CS 2021. Bonn: Gesellschaft für Informatik e.V.. PISSN: 1617-5468. ISBN: 978-3-88579-242-9. pp. 157-168. Regular Research Papers. Jena. June 15-17, 2009

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