Role-play Exercises in User Experience-driven Product Development
dc.contributor.author | Winter, Dominique | de_DE |
dc.contributor.editor | Ziegler, Jürgen | de_DE |
dc.date.accessioned | 2017-11-20T08:44:35Z | |
dc.date.available | 2017-11-20T08:44:35Z | |
dc.date.issued | 2016 | |
dc.description.abstract | Where ideas exist for products or features, User Experience (UX)-related aspects are usually not given enough consideration. Role-play exercises enable the implicit knowledge of experts which then can be used to identify and refine UX-related factors in product ideas. From early childhood, people use role-play to try out roles and get to know them. Their experience provides them with a more in-depth understanding for the roles and also teaches them how to interact with each other. This original learning method can therefore be applied by most people without a great deal of preparation. Personas (i. e. prototypical user) are ultimately a form of role description and are used as a launching point from which to place ourselves in the position of a user. Scenarios offer contextual information and provide a scope for the role-play exercise to move on. | de_DE |
dc.identifier.pissn | 2196-6826 | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/6229 | |
dc.publisher | De Gruyter | de_DE |
dc.relation.ispartof | i-com: Vol. 15, No. 1 | de_DE |
dc.subject | User Experience | de_DE |
dc.subject | Role-play | de_DE |
dc.subject | Implicit Knowledge | de_DE |
dc.subject | Product Development | de_DE |
dc.title | Role-play Exercises in User Experience-driven Product Development | de_DE |
dc.type | Text/Journal Article | de_DE |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 117–122 | de_DE |
gi.document.quality | digidoc | de_DE |