The Usability Engineer, the Product Owner and the User Story Mapping - Wie eine Person mit zwei Rollen User Story Mapping zur Planung nutzen kann
dc.contributor.author | Lattenkamp, Katharina | de_DE |
dc.contributor.author | Kuhn, Jasmin | de_DE |
dc.contributor.editor | Hess, Steffen | de_DE |
dc.contributor.editor | Fischer, Holger | de_DE |
dc.date.accessioned | 2017-11-18T00:36:44Z | |
dc.date.available | 2017-11-18T00:36:44Z | |
dc.date.issued | 2017 | |
dc.identifier.doi | 10.18420/muc2017-up-0116 | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/5793 | |
dc.language.iso | de | de_DE |
dc.publisher | Gesellschaft für Informatik e.V. | de_DE |
dc.relation.ispartof | Mensch und Computer 2017 - Usability Professionals | de_DE |
dc.relation.ispartofseries | Mensch und Computer | de_DE |
dc.subject | User Story Mapping | de_DE |
dc.subject | agile UX | de_DE |
dc.subject | Product Owner | de_DE |
dc.subject | Releaseplanung | de_DE |
dc.title | The Usability Engineer, the Product Owner and the User Story Mapping - Wie eine Person mit zwei Rollen User Story Mapping zur Planung nutzen kann | de |
dc.type | Text/Conference Paper | de_DE |
gi.citation.publisherPlace | Regensburg | de_DE |
gi.conference.sessiontitle | UP: Tutorial (90 min.; half day; full day) | de_DE |
gi.document.quality | digidoc | de_DE |