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Experiencing and programming the ENIAC in VR

dc.contributor.authorYigitbas, Enes
dc.contributor.authorTejedor, Christopher Bernal
dc.contributor.authorEngels, Gregor
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorHornecker, Eva
dc.date.accessioned2020-09-16T07:52:38Z
dc.date.available2020-09-16T07:52:38Z
dc.date.issued2020
dc.description.abstractVirtual Reality (VR) applications are applied in various domains (e.g. education, training, engineering or entertainment) and offer new possibilities especially when it comes to training of complex tasks which are not suitable or available in a real physical environment. In this paper, we present a VR application which supports experiencing and learning basic steps in programming the ENIAC in a virtual environment. The ENIAC is one of the world’s first general-purpose programmable electronic computers which occupied a 40 x 60 foot room, weighed 30 tons, and was programmed using knobs, switches, and cables. Our implemented VR application has twofold goals. On the one hand it enables to re-experience an early computer and understand its historical context and architecture. On the other hand it demos how to program a computer in a completely different "language" (i.e., knobs and switches) by guiding the user step-by-step through a predefined configuration of the ENIAC.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3404983.3410419en
dc.identifier.doi10.1145/3404983.3410419
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/34307
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2020 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectprogramming in VR
dc.subjectENIAC
dc.subjectvirtual reality
dc.titleExperiencing and programming the ENIAC in VRen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage505–506
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI: Demo
gi.document.qualitydigidoc

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