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GameDNA: Towards game notation for discourse and player actions

dc.contributor.authorvan Nimwegen, Christofde_DE
dc.contributor.authorvan Oostendorp, Herrede_DE
dc.contributor.authorBas, Michaelde_DE
dc.contributor.authorModderman, Joostde_DE
dc.contributor.editorEibl, Maximiliande_DE
dc.date.accessioned2017-11-22T15:03:33Z
dc.date.available2017-11-22T15:03:33Z
dc.date.issued2011
dc.description.abstractIn the current game practice there is a need for richer game grammars or ways of notation. Existing methods are not sufficiently able to accommodate the players’ mental states and actions during the game; we need better ways to visualize cognitive aspects within the player and the game events. In this project a Serious Game Studio, a Computer Science department and an HRD consultancy firm cooperate on a living case-study, a serious game to measure “Compliance” for job assessment in order to uncover individual traits (here: Compliance) in a structural manner. This paper describes the first concepts and progress of GameDNA (Game Discourse Notation and Analysis), a method to notate, analyze and visualize cognitive actions of players and interactive aspects during play.de_DE
dc.identifier.isbn978-3-486-71235-3en_US
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7927
dc.language.isoenen_US
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2011: überMEDIEN|ÜBERmorgende_DE
dc.subjectGame designde_DE
dc.subjectvisualizationde_DE
dc.subjectnotationde_DE
dc.subjectserious gamesde_DE
dc.titleGameDNA: Towards game notation for discourse and player actionsde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage422
gi.citation.publisherPlaceMünchende_DE
gi.citation.startPage413de_DE
gi.conference.sessiontitleEntertainment Interfaces Tracken_US
gi.document.qualitydigidocen_US

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