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Group evolution patterns in world of warcraft

dc.contributor.authorThurau, Christian
dc.contributor.authorBauckhage, Christian
dc.contributor.editorFähnrich, Klaus-Peter
dc.contributor.editorFranczyk, Bogdan
dc.date.accessioned2019-01-11T10:29:51Z
dc.date.available2019-01-11T10:29:51Z
dc.date.issued2010
dc.description.abstractWe study the temporal evolution of different types of guilds in the massively multiplayer online role playing game WORLD OF WARCRAFT®. Given a large corpus of observations of online activities of players, we apply convex-hull non-negative matrix factorization to cluster our data of about 1,400,000 guilds into well interpretable prototypes. Given these prototypes, we analyze guild formation patterns on American and European servers. We find growth patterns according to power laws that result in similar structures in both cases.en
dc.identifier.isbn978-3-88579-270-3
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/19432
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-176
dc.titleGroup evolution patterns in world of warcraften
dc.typeText/Conference Paper
gi.citation.endPage446
gi.citation.publisherPlaceBonn
gi.citation.startPage441
gi.conference.date27.09.-01.10.2010
gi.conference.locationLeipzig
gi.conference.sessiontitleRegular Research Papers

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