Serious fun - effects of gamification on knowledge exchange in enterprises
dc.contributor.author | Wiegand, Thomas | |
dc.contributor.author | Stieglitz, Stefan | |
dc.contributor.editor | Plödereder, E. | |
dc.contributor.editor | Grunske, L. | |
dc.contributor.editor | Schneider, E. | |
dc.contributor.editor | Ull, D. | |
dc.date.accessioned | 2017-07-26T11:00:31Z | |
dc.date.available | 2017-07-26T11:00:31Z | |
dc.date.issued | 2014 | |
dc.description.abstract | In recent years, gamification has become one of the major trends in information systems. However, until now the kinds of gamification approaches which exist and how they could be applied in the context of knowledge exchange in enterprises has been under-researched. By briefly summarising the current status of research in the fields of social capital, knowledge management and motivational theory we present a potential Ômissing linkÕ: Gamification. Based on this, we sug- | en |
dc.identifier.isbn | 978-3-88579-626-8 | |
dc.identifier.pissn | 1617-5468 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | Informatik 2014 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-232 | |
dc.title | Serious fun - effects of gamification on knowledge exchange in enterprises | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 332 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 321 | |
gi.conference.date | 22.-26. September 2014 | |
gi.conference.location | Stuttgart |