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Ground Control: Leveraging the User's Spatial Position as an Input Modality in an Embodied Immersive Analysis Use Case

dc.contributor.authorKatins, Christopher
dc.contributor.authorChen, Katja
dc.contributor.authorGrodon, Thorben
dc.contributor.authorKosch, Thomas
dc.date.accessioned2024-10-08T15:13:00Z
dc.date.available2024-10-08T15:13:00Z
dc.date.issued2024
dc.description.abstractExtended Reality (XR) has already enabled sophisticated implementations of immersive visualizations, providing a more intuitive and engaging way of analyzing data. Yet, the user interaction with such immersive visualizations remains challenging, often relying on hand tracking or additional devices. We introduce a novel XR prototype that leverages the concept of embodied exploration, allowing users to interact with an exemplary visualization directly through their spatial position within the room relative to the displayed data. This approach eliminates the need for handheld controllers, offering a more intuitive engagement with the visualization. Our preliminary evaluation with twelve participants reveals a general preference for using XR for immersive visualizations compared to PC and paper-based versions. We suggest further research into non-standard interaction and exploration modalities for data analysis applications using XR, potentially offering new possibilities for engaging interactions with data.en
dc.identifier.doi10.1145/3670653.3677477
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44858
dc.language.isoen
dc.pubPlaceNew York, NY, USA
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of Mensch und Computer 2024
dc.subjectEmbodied
dc.subjectExtended Reality
dc.subjectImmersive Analytics
dc.subjectInteraction
dc.titleGround Control: Leveraging the User's Spatial Position as an Input Modality in an Embodied Immersive Analysis Use Caseen
dc.typeText/Conference Paper
gi.citation.startPage437–441
gi.conference.locationKarlsruhe, Germany

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