Zirkus Empathico 2.0' A serious mobile game for empathy enhancement in children with Autism
dc.contributor.author | Hassan, Ahmed | |
dc.contributor.author | Pinkwart, Niels | |
dc.contributor.editor | Zender, Raphael | |
dc.contributor.editor | Ifenthaler, Dirk | |
dc.contributor.editor | Leonhardt, Thiemo | |
dc.contributor.editor | Schumacher, Clara | |
dc.date.accessioned | 2020-09-08T09:46:30Z | |
dc.date.available | 2020-09-08T09:46:30Z | |
dc.date.issued | 2020 | |
dc.description.abstract | The aim of the mobile app ‘Zirkus Empathico 2.0’ is to improve emotional empathy and social competencies in Pre-school children with autism spectrum disorder (ASD). The holistic idea of grounding is based on genuine results of empathy research. An examination of the app exposed its good usability and comprehensibility. The application ‘Zirkus Empathico 2.0’ is scheduled to be thoroughly investigated in a longitudinal clinical dissect in children aged five to ten. | en |
dc.identifier.isbn | 978-3-88579-702-9 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/34196 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-308 | |
dc.subject | Serious games | |
dc.subject | Autism spectrum disorder | |
dc.subject | Social behavior in Autism | |
dc.subject | Emotional intelligence | |
dc.title | Zirkus Empathico 2.0' A serious mobile game for empathy enhancement in children with Autism | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 380 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 379 | |
gi.conference.date | 14.-18. September 2020 | |
gi.conference.location | Online |
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