Haesler, SteffenObernesser, KarenRaupp, TinoJahnke, ChristophStapf, JonathanBräker, JuliaLubos, PaulBruder, GerdSteinicke, FrankPrinz, WolfgangBorchers, JanJarke, Matthias2017-06-172017-06-172016https://dl.gi.de/handle/20.500.12116/168Gamification in the context of interactive exhibitions has enormous potential to attract visitors and improve their engagement, flow, and learning. This paper describes a case study in which we use game-design elements for an interactive and collaborative exploration of a virtual exhibition. The goal is to collaboratively explore the possibilities of a multiplayer game using different user interfaces and input devices in the same environment. The case study was conducted using a virtual 3D model of the “Hammaburg”, which is a medieval castle of the 9th century. The idea of the multiplayer exhibition consists of a two-player game. One player is using a touch-table or other touch input devices, whereas the other player is using an immersive head-mounted display (HMD), combined with a game controller to navigate through the virtual environment (VE). Both players can interactively explore the VE while playing a mini-game together. We performed a user study to evaluate the game concepts. The results suggest that communication between the players—both spoken and technologically supported—is a challenging task, and seems especially difficult for the HMD player. Furthermore, this paper proposes a more specific exploration of other possible settings focusing on the communication of the players.enEdutainmentEntertainmentCollaborative Virtual RealityEdutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg ModelText/Conference Paper10.18420/muc2016-mci-0143