van Koningsbruggen, RosaDelgado Rodriguez, SarahMaierhöfer, VitusWaldschütz, HannesYoussef, YaraKullmann, MaxNischwitz, Lena2024-08-212024-08-212024https://dl.gi.de/handle/20.500.12116/44378Tangible interaction centers around the manipulation of physical objects and the usage of our bodies, thus involving the environment and physical context stronger than visual or speech-based interfaces. The wide range of possibilities for integrating sensors and computing systems into the physical environment provides ample design space. The research field of Tangible Interaction investigates this scope, to enable meaningful and human-oriented applications. In this workshop, the German Informatics Society (GI) specialist group “Be-greifbare Interaktion” of the Department of Human-Computer Interaction offers a forum for scientific discourse and interdisciplinary discussion. Contributions range from theoretical, critical and forward-looking reflections, to design work and practical implementations. This year’s theme is “Back to Basics”, exploring how tangibles can be used for learning and how to design for them. The workshop opens the discussion to a broader audience of experts and students, to disclose current developments and generate new impulses for the research field.enhttp://purl.org/eprint/accessRights/RestrictedAccessBe-greifbare InteraktionWorkshopHuman-Computer InteractionTangible InteractionEmbodied InteractionMixed Reality17th Workshop "Be-greifbare Interaktion"Text/Workshop10.18420/muc2024-mci-ws02-111