Henze, NielsHalbhuber, DavidWiese, Jannik2023-08-242023-08-242023https://dl.gi.de/handle/20.500.12116/42074All interactive systems have latency. Previous work showed that reducing latency has a wide range of positive effects and suggests that the benefits of reduced latency might continue even when approaching 0 ms of latency. Previouswork also developed approaches to predict users’ inputs and showed these predictions to reduce latencies’ negative effects. We propose to investigate the effects of predicting beyond a system’s latency which would essentially result in negative latency. Our recent work revealed that there is at least one task where negative latency could be beneficial. In this position paper, we discuss the potential impact and identify three challenges for future work.Faster Might Not be Fast Enough: Improving Users’ Experience and Performance through Negative LatencyText/Workshop Paper10.18420/muc2023-mci-ws05-405