Ganal, ElisabethBartl, AndreaWestermeier, FranziskaRoth, DanielLatoschik, Marc ErichHansen, ChristianNürnberger, AndreasPreim, Bernhard2020-08-182020-08-182020https://dl.gi.de/handle/20.500.12116/33557Body tracking systems often are used to capture body movements of users and to realistically animate humanoid figures in virtual reality (VR). Such systems are based on different techniques, e.g. marker-based and markerless tracking, and consequently have different advantages and disadvantages. In this paper, we highlight different quality aspects such as the reconstruction accuracy and invasiveness of tracking systems for embodied virtual reality. By a direct comparison of the systems through objective measurements and a user study we plan to investigate the effects of different motion tracking approaches. Based on objective and subjective measurements we want to reveal which parameters can influence the user experience and embodiment in a VE.enUser embodimentmotion trackingvirtual realityDeveloping a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual RealityText/Workshop Paper10.18420/muc2020-ws134-341