Roth, DanielPodkosova, IanaNilsson, Niels ChristianKulik, AlexanderBruder, GerdWienrich, CarolinWintersberger, PhilippWeyers, Benjamin2021-09-032021-09-032021https://dl.gi.de/handle/20.500.12116/37330The representation of users to others and themselves is especially important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize the 3rd half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.enUser EmbodimentBody OwnershipAvatarsEmbodied InteractionSocial Interaction3rdWorkshop on User-Embodied Interaction in Virtual Reality (UIVR)Text/Workshop Paper10.18420/muc2021-mci-ws16-126