O'Grady, DanielGrust, TorstenNaumann, FelixBöhm, AlexanderLehner, WolfgangHärder, TheoRahm, ErhardHeuer, AndreasKlettke, MeikeMeyer, Holger2019-04-112019-04-112019978-3-88579-683-1https://dl.gi.de/handle/20.500.12116/21720Video game engines can benefit greatly from being tightly coupled with database systems. To make this point and exemplify the similarities in database and game engine technology, we demonstrate a data-driven approach to generate maps for video games, expressed purely in SQL. The demonstration will feature such a live database-supported game that is playable on-site.enDatabase-Supported Video Game Engines: Data-Driven Map Generation10.18420/btw2019-341617-5468