Knoll, AloisHagen, HansHering-Bertram, MartinGarth, Christoph2017-09-232017-09-232008978-3-88579-441-7https://dl.gi.de/handle/20.500.12116/4620We consider several applications of implicit surfaces in visualization, and methods for rendering them. In particular we focus on geometry processing techniques for mesh extraction; and ray casting methods for direct rendering of implicits. Given that both methods rely on sampling the implicit function in question, we design a soft- ware framework that could accomodate both algorithms. We conclude by evaluating the time complexity and performance of existing systems, and discuss the long-term potential of both methods for rendering and computational goals.enA Survey of Implicit Surface Rendering Methods, and a Proposal for a Common Sampling Framework1617-5468