Witt, MaximilianScheiner, ChristianRobra-Bissantz, SusanneVoigt, Kai-IngoGoltz, UrsulaMagnor, MarcusAppelrath, Hans-JürgenMatthies, Herbert K.Balke, Wolf-TiloWolf, Lars2018-11-062018-11-062012978-3-88579-602-2https://dl.gi.de/handle/20.500.12116/17896This paper aims to discuss the use of a hedonic system, i.e. a multiplayer online ideation game (OIG), to integrate users into the generation of ideas for real-world problems. An OIG, which was played by the surveyed participants for total of more than 1070 hours, was therefore evaluated in a twofold approach: Firstly, we examined the degree of players' creative process engagement in a longitudinal perspective. Secondly, we conducted interviews in order to find reasons for a change in creative process engagement. We found an increase in two of three components of creative process engagement during the first and a decrease during the last intervalls. The altered perception towards missions and game mechanics such as game points, social points, and stories provides a logical explanation for this development.enCreative process engagement in a multiplayer online ideation gameText/Conference Paper1617-5468