Kleiner, EikeSchäfer, BenjaminReiterer, HaraldDeussen, Oliver2017-11-222017-11-222012978-3-486-71990-1https://dl.gi.de/handle/20.500.12116/7756Libraries are well-known as work places and thus have a common way of everyday use. Unfortunately, there is a gap between the physical and digital contents of a library and its media. By expanding the physical, tangible media with digital information, many new possibilities for interaction would open up for users. With the help of a prototype, we want to show how it is possible to shrink this gap with the use of blends and augmented reality. The Augmented Shelf allows for an overlay of digital information and additional functionality over a certain inventory in real time depending on the position of the user in a three dimensional space. The users are able to highlight physical artifacts, leave virtual commentaries and search for related media.enAugmented RealityBlended InteractionLibraryAugmented Shelf: Digital Enrichment of Library ShelvesText/Workshop Paper