Müller, JuliaSprenger, MaxFranke, TobiasLukowicz, PaulReidick, ClaudiaHerrlich, MarcAlt, FlorianSchneegass, StefanHornecker, Eva2020-09-162020-09-162020https://dl.gi.de/handle/20.500.12116/34260We present Game of TUK, a gamified mobile app to increase physical activity among students at TU Kaiserslautern. The scale of our project with almost 2,000 players over the course of four weeks is unique for a project in a university context. We present feedback we received and share our insights. Our results show that location-based activities in particular were very popular. In contrast, mini-games included in the app did not contribute as much to user activity as expected.engamificationmobile appmotivationphysical activityGame of TUK: deploying a large-scale activity-boosting gamification project in a university contextText/Conference Paper10.1145/3404983.3410008