Marra, KonstantinaSungur, MelekRahnamae, Negarvan Koningsbruggen, Rosa Donna2024-08-212024-08-212024https://dl.gi.de/handle/20.500.12116/44290Typically, energy consumption is recorded through a series of measurements, and while the potential impacts of it are discussed, the interconnection between causes and effects is often not clearly illustrated. Our project focuses on representing household energy consumption through data physicalisation and Augmented Reality. The demo consists of a studio maquette containing four household electronic devices: a laptop, washing machine, fridge, and lamp. The energy consumption of these devices is represented through the brightness of the device. To enhance the viewer's experience and show, we use AR storytelling to show the impact of this data on the climate. Motivating the user to make positive improvement to their household energy consumption behaviour.enhttp://purl.org/eprint/accessRights/RestrictedAccessPhysicalising Energy Usage of Living SpacesText/Workshop Paper10.18420/muc2024-mci-ws02-156