Willms, JanLetter, MaximilianMarchandise, EmileWolf, KatrinStolze, MarkusLoch, FriederBaldauf, MatthiasAlt, FlorianSchneegass, ChristinaKosch, ThomasHirzle, TeresaSadeghian, ShadanDraxler, FionaBektas, KenanLohan, KatrinKnierim, Pascal2023-08-242023-08-242023https://dl.gi.de/handle/20.500.12116/41978The use of mid-air gestures to control interactive systems is becom- ing increasingly important, particularly in mixed reality scenarios. However, these gestures are not always intuitive and can be chal- lenging to learn as they lack visual guidance. Therefore, it is crucial to explore strategies to improve the learnability of these gestures. In this work, it is investigated how a vibration stimulus can be applied at the forearm to guide a person in performing a gesture. Utilizing a prototypical wristband with 24 vibrotactile actuators, the metaphors pull and push, representing attractive and repulsive feedback, were compared against each other. Results of a controlled user study show that participants perform significantly better with the pull metaphor, completing gestures faster, and make fewer er- rors. In line with this, the majority stated a subjective preference towards pull after experiencing both metaphors.enMid-Air Gestures Guidance Wristband Haptic Feedback Vibrotactile Attractive and Repulsive FeedbackPull Outperforms Push as Vibrotactile Wristband Feedback for Mid-Air Gesture GuidanceText/Conference Paper10.1145/3603555.3603579