Freitag, GeorgWegner, MichaelTränkner, MichaelWacker, MarkusBoll, SusanneMaaß, SusanneMalaka, Rainer2017-11-222017-11-222013978-3-486-77856-4https://dl.gi.de/handle/20.500.12116/7493Prototyping a user interface is an important workflow step to establish the look und feel of an application in early development. We discuss a model for this process and show that, currently, it is heavily skewed toward the look aspect. This could prove to be a problem when designing highly interactive natural user interfaces, which put a stronger emphasis on the feel of an application. In order to thoroughly analyze this gap we compare eight current prototyping tools, by using a multi-touch application scenario. From this evaluation we derive requirements for a tool more suited towards multi-touch prototyping.enmulti-touchprototypinginteractiondesignLook without Feel -A Basal Gap in the Multi-Touch Prototyping Processmuc: langbeitrag (vorträge)