Brown, GordonHust, JulienBüttner, SebastianPrilla, MichaelMühlhäuser, MaxReuter, ChristianPfleging, BastianKosch, ThomasMatviienko, AndriiGerling, Kathrin|Mayer, SvenHeuten, WilkoDöring, TanjaMüller, FlorianSchmitz, Martin2022-08-312022-08-312022https://dl.gi.de/handle/20.500.12116/39220The use of avatars in AR-based remote cooperation has gained a lot of interest in research and practice, as it allows remote cooperators to be virtually co-located. The realism of avatars has been found to be key to their successful use and is mainly affected by avatar resolution and movement realism. As hardware limits and difficulties to create human-like animations create challenges for designers to develop realistic avatars, design knowledge is needed to create suitable and feasible representations of avatars. However, there is hardly any work addressing this challenge. This paper presents an initial study that investigates this area and compares the impact of avatar resolution and movement realism on remote cooperation.enAugmented RealityAvatar FidelityAvatar Movement RealismCSCWThe Impact of Varying Resolution and Motion Realism of Avatars in Augmented Reality-Supported, Virtually Co-located Sales ConsultationsText/Conference Paper10.1145/3543758.3543772