Robben, BernardHerzig, BardoKlar, Tilman-MathiesSchelhowe, Heidi2018-11-152018-11-152018https://dl.gi.de/handle/20.500.12116/18236We propose a framework of Interaction Design for Reflective Experience (RED). “Begreifbare” (graspable, in the sense of tangible and comprehensible) learning environments embody a designed experience that combines abstraction and concreteness, perception and cognition, and thus emphasizes both the impact of tangible, embodied interactions and the importance of symbols and signs for reflective experience. Our framework is based on the categories of space and experience, model and reflection.entangible interactioneducationdigital learningBegreifbare Learning Environments - A Framework of Interaction Design for Reflective ExperienceText/Journal Article10.1515/icom-2018-00191618-162X