Stabbert, TimoFröhlich, ThomasAlexandrovsky, DmitryMalaka, RainerBurghardt, ManuelWimmer, RaphaelWolff, ChristianWomser-Hacker, Christa2017-08-092017-08-092017https://dl.gi.de/handle/20.500.12116/3201Augmented sandboxes are often used as educative tools to create, explore and understand complex models. For the use case of a water cycle simulation, we extend the interaction space of augmented sandboxes into virtual reality to overcome limitations of current systems that include non-interactive 2D projections and shadow problems. We present our ongoing research and the prototypical setup of our VR sandbox consisting of a triple Kinect setup, depth sensing, VR, and hand tracking using Leap Motion. The setup shall help us to explore the space of haptic redirection. Further, we discuss our water cycle simulation use case and interaction scenarios that facilitate VR interaction and visualization.entangible interactionaugmented sandboxvirtual realityExtending Augmented Sandboxes with Virtual Reality InteractionText/Conference Paper10.18420/muc2017-ws08-0339