Bittner, FrancaGesellschaft für Informatik2021-12-152021-12-152021978-3-88579-751-7https://dl.gi.de/handle/20.500.12116/37779The appearance of materials results from a complex interaction of light, material properties and the geometric shape of an object. In computer graphics, various models were developed to describe these correlations. Modern rendering pipelines commonly adapt the philosophy of PBR. This study examines if the reproduction of materials differs across modern PBR tools, and compares the intuitiveness of material design, the quality and range of reproducible materials. A sequential rendering framework was developed to evaluate the visual influences of four selected parameters on material appearance. The rendered images are qualitatively compared based on material charts, scanline plots and difference images. The examined rendering tools mostly yield similar results, with the main differences caused by disparate rendering methods. Still, subtle variations between the tools are noticable, indicating the individual strengths and flaws of each renderer in terms of intuitiveness and physical accuracy.enPhysically Based RenderingMaterial ModelsMaterial AppearanceRendering PipelineComparison of material models in modern physically based rendering pipelines1614-3213