Finnsson, HilmarBjörnsson, Yngvi2018-01-082018-01-0820112011https://dl.gi.de/handle/20.500.12116/11191Effective search control is one of the key components of any successful simulation-based game-playing program. In General Game Playing (GGP), learning of useful search-control knowledge is a particularly challenging task because it must be done in real-time during online play. In here we describe the search-control techniques used in the 2010 version of the GGP agent CadiaPlayer, and show how they have evolved over the years to become increasingly effective and robust across a wide range of games. In particular, we present a new combined search-control scheme (RAVE/MAST/FAST) for biasing action selection. The scheme proves quite effective on a wide range of games including chess-like games, which have up until now proved quite challenging for simulation-based GGP agents.CadiaplayerGeneral game playingMonte Carlo Tree SearchSearch controlCadiaPlayer: Search-Control TechniquesText/Journal Article1610-1987