Rank, Stefan2018-01-082018-01-0820112011https://dl.gi.de/handle/20.500.12116/11217Software or robotic agents that can reproduce some of the (human) phenomena labelled as emotional have a range of applications in entertainment, pedagogy, and human computer interaction in general. Based on previous experience in modelling emotion, the method of scenario-based analysis for the comparison and design of affective agent architectures as well as a new approach towards incremental modelling of emotional phenomena are introduced. The approach uses concurrent processes, resources, and explicitly modelled related limitations as building blocks for affective agent architectures in order to work towards coordination mechanisms in a concurrent model of affective competences.Agent architecturesBehaviour controlEmotion-oriented systemsVirtual charactersBehaviour Coordination for Models of Affective BehaviourText/Journal Article1610-1987