Gilg, JonasZander, SebastianSchneegans, SimonAhlers, VolkerGerndt, AndreasWeier, MartinBues, MatthiasWechner, Reto2022-06-022022-06-022021https://dl.gi.de/handle/20.500.12116/38679enComparison of Depth Buffer Techniques for Large and Detailed 3D ScenesText/long10.18420/vrar2021_12