Kosuru, Ravi KanthLingelbach, KatharinaBui, MichaelVukelić, MathiasAlt, FlorianBulling, AndreasDöring, Tanja2019-08-222019-08-222019https://dl.gi.de/handle/20.500.12116/24656Technological products for training the mind that support subjective well-being are gaining popularity in our daily lives. Using Electroencephalographic (EEG) signals for neurofeedback is helpful for learning and a promising approach to train the mind. We introduce MindTrain, a novel, gamified neurofeedback training environment that allows users to learn the skill to voluntarily self-regulate their brain activity in Virtual Reality (VR). MindTrain combines the concept of implicit control with a mobile consumer EEG-wearable in an interactive and immersive VR-environment for visualising the feedback. We tested the feasibility of MindTrain for training to control states of relaxation and concentration. Our results prove that MindTrain is a promising novel method and a proposal that warrants further investigation within a larger study. Furthermore, the use of the mobile EEG-wearable demonstrates the potential for bringing MindTrain out of the laboratory into a real-world context.enElectroencephalographyBrain-Computer InterfaceNeurofeedbackVirtual RealityGamificationMindTrain: How to Train your Mind with Interactive TechnologiesText/Conference Paper10.1145/3340764.3344884