Marky, KarolaMüller, FlorianFunk, MarkusGeiß, AlexanderGünther, SebastianSchmitz, MartinRiemann, JanMühlhäuser, MaxAlt, FlorianBulling, AndreasDöring, Tanja2019-08-222019-08-222019https://dl.gi.de/handle/20.500.12116/24570Over the last decades, E-learning has gained a lot of popularity and enabled students to learn in front of their computers using Internet-based learning systems rather than physically attending lectures. Those E-learning systems are different from traditional learning and do not fully immerse the student in the learning environment. Thus, we propose Teachyverse, an immersive VR lecture hall that combines e-learning, traditional learning, and remote collaboration. Teachyverse immerses the student in a virtual lecture hall. A proof-of-concept study shows that students perceive lectures in Teachyverse as fun and would like to use Teachyverse as a further E-Learning option.enVirtual RealityLecture hallsE-LearningVirtual LectureTeachyverse: Collaborative E-Learning in Virtual Reality Lecture HallsText/Conference Paper10.1145/3340764.3344917