Oppermann, LeifHegering, Heinz-GerdLehmann, AxelOhlbach, Hans JürgenScheideler, Christian2019-04-032019-04-032008978-3-88579-227-7https://dl.gi.de/handle/20.500.12116/21412This paper reflects on the choice of programming languages for developing distributed interactive systems such as location-based mobile games. It highlights key strengths and weaknesses of the popular languages and frameworks for the mobile- as well as the server-side. The paper analyses the technological choices made in five different location-based game projects and recommends considering the use of a single language across all different system components to mitigate complexity and strive for productivity.enOn the choice of programming languages for developing location-based mobile gamesText/Conference Paper1617-5468