Schmitt, JohannWienrich, CarolinLatoschik, Marc ErichLugrin, Jean-Luc2019-09-052019-09-052019https://dl.gi.de/handle/20.500.12116/25201In this paper, we present the first results of a user-defined approach for designing gesture-driven commands for a first-person shooter (FPS) game in Virtual Reality (VR). We identified and categorized a set of common gestures for two in-game actions as well as two system control operations. We believe our preliminary results will interest VR game designers and researchersenVirtual RealityGesturesGamesInvestigating Gesture-based Commands for First-Person Shooter Games in Virtual RealityText/Workshop Paper10.18420/muc2019-ws-567