Roth, DanielPodkosova, IanaNilsson, Niels ChristianKulik, AlexanderBruder, GerdHansen, ChristianNürnberger, AndreasPreim, Bernhard2020-08-182020-08-182020https://dl.gi.de/handle/20.500.12116/33553The representation of users is specifically important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.enUser embodimentbody ownershipavatarsembodied interactionsocial interactionUser-Embodied Interaction in Virtual Reality (UIVR)Text/Workshop Paper10.18420/muc2020-ws134