Roth, DanielPodkosova, IanaNilsson, Niels ChristianKulik, AlexanderBruder, Gerd2019-09-052019-09-052019https://dl.gi.de/handle/20.500.12116/25174The availability of tracking solutions allowing for the embodiment of users in Virtual- Mixed- and Augmented Reality (VR/MR/AR) applications challenges human-computer interaction (HCI) developers. Many potentials are yet to be explored. By no means is the most realistic replication of the user and the interaction a general optimum for all applications. In turn, altered body representations have perceptual impacts on the users themselves as well as on the perception of the interaction (“Kleider machen Leute”). To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.enBody ownershipavatarsvirtual interactionUser-embodied Interaction in Virtual Reality (UIVR)Text/Workshop Paper10.18420/muc2019-ws-285