Speth, SandroBecker, SteffenBreitenbücher, UweFuchs, PhilippMeißner, NiklasRiesch, AnnaWetzel, DanielVeronika Thurner, Barne Kleinen, Juliane Siegeris, Debora Weber-Wulff2022-03-012022-03-012022978-3-88579-715-9https://dl.gi.de/handle/20.500.12116/38445Digital learning is becoming increasingly important, especially in situations when students cannot attend presence lectures as we experienced during the Covid-19 pandemic. However, while there are platforms that support generic learning concepts such as multiple-choice questions, we believe that the first semesters of computer science courses can benefit from tailored learning platforms that support IT-specific learning. For example, programming tasks that are automatically checked for correctness. Moreover, in times when students cannot meet each other, self-organization and motivation quickly become severe problems. Therefore, this paper presents a vision for a gamified e-Learning platform specialized for the first semesters of computer science courses.ene-LearningGamification in educationStudy BeginnersComputer ScienceIT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses10.18420/SEUH2022_051617-5468