Schmidt, RalfMasuch, MaicOthlinghaus, JuliaEibl, Maximilian2017-11-222017-11-222011978-3-486-71235-3https://dl.gi.de/handle/20.500.12116/7944In this paper we describe our vision of an engaging, game-based programming learning environment for novice learners aged 10 to 13. We aim to support class teaching situations until pupils reach an advanced level of knowledge, allowing for a smooth transition to general purpose languages. As a first hands-on approach, the prototype “Plumps” is presented, which features scenarios with goal-based didactics as well as selected aspects of a comprehensive game-based motivational concept. We further discuss the positive and constructive feedback of an informal evaluation carried out among 21 secondary school children to assess the general acceptance. Finally, we conclude with a reflection and discuss next steps towards a further multidisciplinary research and development.enDesign for childrenProgrammingLearning EnvironmentDidacticsGamificationGame-based learningTowards a Game-Based Programming Learning Environment for KidsText/Conference Paper