Hainke, CarolinPfeiffer, ThiesZender, RaphaelIfenthaler, DirkLeonhardt, ThiemoSchumacher, Clara2020-09-082020-09-082020978-3-88579-702-9https://dl.gi.de/handle/20.500.12116/34184The use of virtual reality technology in education rises in popularity, especially in professions that include the training of practical skills. By offering the possibility to repeatedly practice and apply skills in controllable environments, VR training can help to improve the education process. The training simulations that are going to be developed within this project will make use of the high controllability by evaluating behavioral data as well as gaze-based data during the training process. This analysis can reveal insights in the user’s mental states and offers the opportunity of autonomous training adaption.envirtual realitytraining simulationmedicinehealth carecognitive loadeye-trackingAdapting virtual trainings of applied skills to cognitive processes in medical and health care education within the DiViFaG projectText/Conference Paper1617-5468