Geiger, ChristianHerder, JensGöbel, SebastianHeinze, ChristinMarinos, Dionysios2017-11-222017-11-222010https://dl.gi.de/handle/20.500.12116/7385In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.enVR archery3D interactioninteractive sport simulationuser experienceuser-centered designDesign and Virtual Studio Presentation of a Traditional Archery SimulatorText/Conference Paper