Bitter, Jessica L.Klein, MaikeKrupka, DanielWinter, CorneliaGergeleit, MartinMartin, Ludger2024-10-212024-10-212024978-3-88579-746-3https://dl.gi.de/handle/20.500.12116/45236While augmented reality (AR) applications in cultural heritage (CH) gain popularity, they rarely target multi-user scenarios. To address this gap, this paper proposes a possibility space of patterns with common parameters for multi-user immersive AR experiences for the specific scenarios in CH settings. The visiting phases 'guiding' and 'exploring', extended by 'explanation', are mapped to three different types of groups and a pattern for each of the resulting scenarios is provided. In addition, examples are drawn from previous experience working on immersive AR applications in a natural history museum.enCollaborative augmented realityImmersive augmented realityMulti-user applicationsHead-mounted devicePatternsCultural heritagePatterns for immersive Augmented Reality multi-user experiences in cultural heritageText/Conference Paper10.18420/inf2024_731617-5468