Schwede, CarstenHermann, ThomasDachselt, RaimundWeber, Gerhard2018-08-182018-08-182018https://dl.gi.de/handle/20.500.12116/16895Current augmented reality (AR) glasses suffer from low field-of-view (FOV). AR content is usually created with this limitation in mind and provides primarily small volume experiences. This paper discusses a selection of AR interactions in the context of everyday life that would benefit immensely from an increased FOV. For each proposed experience, we present and discuss a working proof-of-concept implementation that has been created using our spatial AR system to provide the necessary FOV.enaugmented realitymixed realityspatial augmented realityHoloR – A Spatial AR prototyping environment for wide FOV AR applicationsText/Conference Paper10.18420/muc2018-ws07-0445