Geiger, ChrisTriebus, CharlotteHarth, Jonathan2024-09-032024-09-032024https://dl.gi.de/handle/20.500.12116/44478This paper explores the emerging field of Mixed Reality Theatre [1], examining the intersection of traditional theatrical practices with cutting-edge Extended Reality (XR) technologies. We draw on the ongoing research project "Theater of Extended Realities." Our investigation focuses on the integration of Virtual Reality (VR), Augmented Reality (AR), and other XR technologies into theatrical productions. We explore how these technologies enable novel forms of immersive and interactive storytelling. The project employs Milgram and Kishino's Reality-Virtuality Continuum as a theoretical framework, situating various forms of mixed reality experiences within the theatrical context. Through this examination, we aim to contribute to several ongoing dialogues. We address the balance between technological innovation and artistic integrity. We explore the potential for creating personalized and participatory experiences. Additionally, we discuss the future of theatre in the digital age. Finally, we provide insights into how XR technologies can enhance, rather than replace, the fundamental qualities of live performance.enMixed Reality Theatre – Towards a Theatre of Extended RealitesText/Workshop Paper10.18420/vrar2024_0018