Rauterberg, MatthiasHeinecke, Andreas M.Paul, Hansjürgen2017-11-222017-11-2220063-486-58129-5https://dl.gi.de/handle/20.500.12116/6827I present an extension of Kansei mediated communication in the field of cultural computing. I propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. I present some inspiration for my approach in terms of culture and then discuss them. I relate my work to the Eastern and to the Western world, i.e. I use cultural examples from Japan and England. I propose as a new direction for HCI, cultural computing with its related paradigm I call Kansei Mediated Interaction. Based on a short overview over the different paradigms for human computer interaction I introduce and discuss the most recent paradigm of cultural computing. Cultural computing addresses underlying and almost unconscious cultural determinants that have since ancient times a strong influence on our ontology and epistemology. Different cultures worldwide will have different approaches to address their particular cultural determinants. In the East, the project ZENetic Computer is a first and very promising approach for cultural computing addressing Eastern cultural determinants. In the West, I propose an interactive experience based on the narrative ‘Alice’s Adventures in Wonderland’ to address the main characteristic of the Western culture: analytical reasoning based on formal logic.enUsability in the Future - explicit and implicit effects in cultural computingText/Conference Paper