Villa, SteevenMayer, SvenMühlhäuser, MaxReuter, ChristianPfleging, BastianKosch, ThomasMatviienko, AndriiGerling, Kathrin|Mayer, SvenHeuten, WilkoDöring, TanjaMüller, FlorianSchmitz, Martin2022-08-312022-08-312022https://dl.gi.de/handle/20.500.12116/39271Haptics increase the presence in virtual reality applications. However, providing room-scale haptics is an open challenge. Cobots (robotic systems that are safe for human use) are a promising approach, requiring in-depth engineering skills. Control is done on a low abstraction level and requires complex procedures and implementations. In contrast, 3D tools such as Unity allow to quickly prototype a wide range of environments for which cobots could deliver haptic feedback. To overcome this disconnect, we present Cobity, an open-source plug-and-play solution to control the cobot using the virtual environment, enabling fast prototyping of a wide range of haptic experiences. We present a Unity plugin that allows controlling the cobot using the end-effector’s target pose (cartesian position and angles); the values are then converted into velocities and streamed to the cobot inverse kinematic solver using a specially designed C++ library. Our results show that Cobity enables rapid prototyping with high precision for haptics. We argue that Cobity simplifies the creation of a wide range of haptic feedback applications enabling designers and researchers in human-computer interaction without robotics experience to quickly prototype virtual reality experiences with haptic sensations. We highlight this potential by presenting four different showcases.enRobotsCobotsVirtual RealityToolboxUnityHapticsCobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual RealityText/Conference Paper10.1145/3543758.3543775