Bruch, TobiasSmet, Sophie DeZwack, JustinMarbach, AlexanderEibl, MaximilianGaedke, Martin2017-08-282017-08-282017978-3-88579-669-5During the winter semester 2016 62 students of Media Informatics and Interactive Entertainment at the University of Applied Sciences Mittweida collaborated on developing a 3D Puzzle Platformer. Within a very limited timeframe of four months and with many people to manage the team could produce a title that successfully went through the Greenlight process of Steam. This paper discusses how classic game production principles can be successfully scaled down to fit a game production with relatively short production times by analysing the production of Koa Bunga.engame developmentshort production timesproject managementApplying classic game production principles to game productions with short development times10.18420/in2017_1681617-5468