Auflistung nach Autor:in "Kulik, Alexander"
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- Workshopbeitrag3rdWorkshop on User-Embodied Interaction in Virtual Reality (UIVR)(Mensch und Computer 2021 - Workshopband, 2021) Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, GerdThe representation of users to others and themselves is especially important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize the 3rd half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.
- Konferenzbeitrag„Be-greifbare Interaktionen in gemischten Wirklichkeiten” 2011(Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011) Kruse, Rolf; Huber, Jochen; Kulik, Alexander; Ziegler, Jens
- KonferenzbeitragBenutzungsschnittstellen für Kooperation(Ausgezeichnete Informatikdissertationen 2016, 2017) Kulik, AlexanderBenutzungsschnittstellen für Kooperation bieten Nutzerinnen mehr Spielraum für parallele Aktivitäten und deren Kombination. Dadurch werden mehr Flexibilität und Ausdrucksmöglichkeiten realisierbar. Darüber hinaus können interaktive Systeme durch Synergieeffekte kooperativer Eingaben auch effizienter bedient werden. Dieses Interaktionsmuster ist für zweihändige Eingaben und die Nutzung mehrerer Finger, z.B. beim Maschinenschreiben, genauso anwendbar wie für die direkte Zusammenarbeit mehrerer Personen. Kooperation als Gestaltungsparadigma für Benutzungsschnittstellen fördert dadurch auch die Entwicklung sozialer Benutzungsschnittellen – für die direkte und zeitgleiche Zusammenarbeit von Gruppen wechselnder Größe mit gemeinsamen interaktiven Anwendungen.
- WorkshopbeitragUser-embodied Interaction in Virtual Reality (UIVR)(Mensch und Computer 2019 - Workshopband, 2019) Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, GerdThe availability of tracking solutions allowing for the embodiment of users in Virtual- Mixed- and Augmented Reality (VR/MR/AR) applications challenges human-computer interaction (HCI) developers. Many potentials are yet to be explored. By no means is the most realistic replication of the user and the interaction a general optimum for all applications. In turn, altered body representations have perceptual impacts on the users themselves as well as on the perception of the interaction (“Kleider machen Leute”). To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.
- WorkshopbeitragUser-Embodied Interaction in Virtual Reality (UIVR)(Mensch und Computer 2020 - Workshopband, 2020) Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, GerdThe representation of users is specifically important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.
- WorkshopbeitragWorkshop on Virtual and Augmented Reality in Everyday Context (VARECo)(Mensch und Computer 2019 - Workshopband, 2019) Weyers, Benjamin; Zielasko, Daniel; Kulik, Alexander; Langbehn, Eike; Funk, MarkusThe workshop is meant as a forum for researchers and practitioners interested in the investigation of open questions in the use of VR and AR technology in everyday context. The workshop aims at the presentation and discussion of current results and research questions in this context. The workshop is comprised of a paper session for the presentation of current and ongoing work as well as an interactive session, in which open research questions in this addressed context will be identified and discussed.
- WorkshopbeitragWorkshop on Virtual and Augmented Reality in Everyday Context (VARECo)(Mensch und Computer 2020 - Workshopband, 2020) Weyers, Benjamin; Zielasko, Daniel; Heinrich, Florian; Kulik, AlexanderThe workshop is planned to provide a forum for researchers and practitioners interested in the investigation of open questions in the use of VR and AR technology in everyday context. The workshop aims at the presentation, discussion, and identification of current results and research questions in this context. The workshop is comprised of a paper session for the presentation of current and ongoing work as well as an interactive session, in which open research questions in the addressed context will be identified and discussed.