Auflistung nach Autor:in "Schmitz, Michael"
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- WorkshopbeitragA Framework for Multi-User Support in Instrumented Public Spaces(Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006) Schmitz, MichaelThe emerging trend towards complex technology that supports multiple users in public spaces is evidenced by the presence of shared displays in shopping malls, museums, and airports As sensing and interaction begin to play a greater role in these environments, application and interaction concepts are evolving to take the distribution and dynamics of users and devices into account. In this paper we describe a layered approach to support multiple in environments that allows concurrent interaction with multiple devices and displays. We further identify issues that arise in public, interactive spaces with multiple users and discuss how we address them in our proposed framework.
- KonferenzbeitragPresentation of a Modular Framework for Interpretation of Sensor Data With Dynamic Bayesian Networks on Mobile Devices(12. GI-Workshop "Adapitivität und Benutzermodellierung in interaktiven Softwaresystemen", 2004) Brandherm, Boris; Schmitz, MichaelWe show in this work an example of how physiological data of a user acquired by bio sensors and interpreted by dynamic Bayesian networks on a personal mobile device are used to adapt notifications to the user state. The described sample application is an instance of our framework that is currently under development in our research group, aiming towards a modular and cross-platform toolkit for sensor integration. We will give a brief overview of the whole system with its components and conclude with an outlook on future work in this project. At the conference we want to present the example application based on this framework and the single components as described in this work.
- KonferenzbeitragTangible Interaction with Anthropomorphized Smart Objects(Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008, 2008) Schmitz, MichaelIn increasingly complex environments, users often have to interact with a variety of embedded computational devices, which requires new interaction metaphors to make such environments accessible - particularly for novice users. This work examines the possibilities and limitations of an interaction pattern that we call anthropomorphic objects, which involves spoken language and gesture interfaces for instrumented objects. The main idea is to provide an intuitive interaction metaphor that exploits the advantages of combining verbal communication and haptic affordances of smart objects.