Auflistung nach Autor:in "Speth, Sandro"
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- KonferenzbeitragEvalQuiz – LLM-based Automated Generation of Self-Assessment Quizzes in Software Engineering Education(Software Engineering im Unterricht der Hochschulen 2024, 2024) Meißner, Niklas; Speth, Sandro; Kieslinger, Julian; Becker, SteffenSelf-assessment quizzes after lectures, educational videos, or chapters are a commonly used method in software engineering (SE) education to give students the opportunity to test their gained knowledge. However, the creation of these quizzes is time-consuming, cognitively exhausting, and complex, as an expert in the field needs to create the quizzes and review the lecture material for validity. Therefore, this paper presents a concept to automatically generate self-assessment quizzes based on lecture material using a large language model (LLM) to reduce lecturers' workload and simplify the ...
- TextdokumentAn Intelligent Tutoring System Concept for a Gamified e-Learning Platform for Higher Computer Science Education(SEUH 2023, 2023) Meißner, Niklas; Speth, Sandro; Breitenbücher, UweIntelligent Tutoring Systems (ITSs) are increasingly used in modern education to automatically give students individual feedback on their performance. The advantage for students is fast individual feedback on their answers to asked questions, while lecturers benefit from considerable time savings and easy delivery of educational material. Of course, it is important that the provided feedback is as effective as direct feedback from the lecturer. However, in digital teaching, lecturers cannot assess the student’s knowledge precisely but can only provide information on which questions were answered correctly and incorrectly. Therefore, this paper presents a concept for integrating ITS elements into the gamified e-learning platform IT-REX so that the feedback quality can be improved to support students in the best possible way.
- TextdokumentIT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses(Software Engineering im Unterricht der Hochschulen (SEUH 2022), 2022) Speth, Sandro; Becker, Steffen; Breitenbücher, Uwe; Fuchs, Philipp; Meißner, Niklas; Riesch, Anna; Wetzel, DanielDigital learning is becoming increasingly important, especially in situations when students cannot attend presence lectures as we experienced during the Covid-19 pandemic. However, while there are platforms that support generic learning concepts such as multiple-choice questions, we believe that the first semesters of computer science courses can benefit from tailored learning platforms that support IT-specific learning. For example, programming tasks that are automatically checked for correctness. Moreover, in times when students cannot meet each other, self-organization and motivation quickly become severe problems. Therefore, this paper presents a vision for a gamified e-Learning platform specialized for the first semesters of computer science courses.
- TextdokumentSoftware Engineering im Unterricht der Hochschulen (SEUH) 2023 - Komplettband(SEUH 2023, 2023) Jacob, Kerstin; Hallmann, Daniel; Luettgen, Gerald; Völpel, Vanessa; Krumme, Julia; Kóvacs, László; Teynor, Alexandra; Hauptmann, Anna Sabine; Speth, Sandro; Schlender, Henning; Stemmer, Ralf; Grüttner, Kim; Ehmen, Günter; Westphal, Bernd; Bruns, Friederike; Böttcher, Axel; Thurner, Veronika; Radfelder, Oliver; Vosseberg, Karin; Schmeier, Philipp; Bente, Stefan; Schmolitzky, Axel; Burau, Henri; Meißner, Niklas; Breitenbücher, Uwe
- TextdokumentTeaching during the Covid-19 Pandemic --- Online Programming Education(Software Engineering im Unterricht der Hochschulen (SEUH 2022), 2022) Speth, Sandro; Krieger, Niklas; Reißner, Georg; Becker, SteffenTeaching programming skills is an essential part of the first-semester computer science curriculum. During the Covid-19, it became particularly challenging as, in particular, the essential exercise lessons had to be implemented virtually. Before the pandemic, we implemented didactic concepts like objects-first and gamification with the hamster simulator. They had to be transferred to the virtual setting as good as possible. In this paper, we report on the implementation of our virtual course programming and software development. In particular, we report on the lessons we learnt from our course implementation, which, overall, was relatively successful.
- TextdokumentTeaching Object-Oriented Programming with the Objects-first Approach(SEUH 2023, 2023) Speth, SandroLecturers worldwide continue to discuss suitable approaches to teach students programming concepts in general and object-oriented programming in particular. When using the so-called objects-first approach --in contrast to the established bottom-up approach --students start right from the beginning with objects and their interfaces and then only gradually learn more object-internal concepts, such as implementing operation bodies by using variables and control flow constructs. This gives students, from the start, a better object-oriented way of thinking, which is often much harder to learn properly in bottom-up approaches. In this paper, we describe the structure and design considerations and report our experience in implementing our introductory programming course based on the objects-first approach. We outline which concepts we teach, when and to which extent, and discuss the pros and cons of our implementation, considering student feedback from teaching evaluations.