Auflistung nach Autor:in "Zwack, Justin"
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- TextdokumentApplying classic game production principles to game productions with short development times(INFORMATIK 2017, 2017) Bruch, Tobias; Smet, Sophie De; Zwack, Justin; Marbach, AlexanderDuring the winter semester 2016 62 students of Media Informatics and Interactive Entertainment at the University of Applied Sciences Mittweida collaborated on developing a 3D Puzzle Platformer. Within a very limited timeframe of four months and with many people to manage the team could produce a title that successfully went through the Greenlight process of Steam. This paper discusses how classic game production principles can be successfully scaled down to fit a game production with relatively short production times by analysing the production of Koa Bunga.